Explore the Saga

A fantasy saga born from real tabletop campaigns — where every decision was made by a real person, and every consequence was permanent.

How the Saga Was Born

The Almir Saga did not begin at a writing desk. It began at a gaming table — through years of real play sessions in Dračí Doupě, the legendary Czech and Slovak role-playing game.

Every alliance, betrayal, death and victory in these stories came from the decisions of real players, fully inhabiting their characters. No author shaped the outcome. No ending was guaranteed. What you read is not invented — it is remembered.

Why This Saga Is Different

Most fantasy novels are built around what an author wants to happen. The Almir Saga is built around what actually did happen — at the table, in the moment, under pressure.

  • Real decisions, real consequences: every major turning point came from a player's choice. There were no rewrites, no savepoints.
  • Unpredictable by design: chance, error and courage drive the plot. Characters live and die not because the story demands it, but because the dice — and the people behind them — decided so.
  • Moral complexity without easy answers: throughout the saga, one question runs beneath everything — who is truly good, and who is truly evil? The answer is rarely what it first appears to be.

The Shape of the Story

The saga begins with a small company of travelers whose paths cross by chance on a stormy night. What starts as separate journeys — a ranger repaying a debt, a warrior who has lost everything, a young mage searching for a cure — slowly converges into something far larger.

Beneath the politics of kingdoms and the tensions of faith, something older is being orchestrated. The deeper the company goes, the harder it becomes to tell who is steering the world — and why.

The full arc spans 100 interconnected stories. Not everything that looks like evil is. Not everything that fights for good does good.

The English Edition

The saga was originally written across 23 Slovak volumes — published between 2011 and the present, with the 14th Slovak volume currently in preparation.

The English edition will be published as condensed volumes to suit international readers — a tighter, more accessible reading order while preserving the full depth of the world and its characters.

Book I — The Tragedy of Martin and Božka is the first English volume, currently in preparation. It introduces the world of Almir, the core company of adventurers, and the events that set everything in motion.

Begin the Journey

Start with Book I — the first steps of a story written at the table and remembered as legend.